Brawl - Game & Watch - Subaction - SpecialS_7
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Stats
IASA: |
None |
Hitboxes active: |
16-23 |
Hitbox set 0 hits: |
16 |
Subaction Index: |
0x1d7 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:16-23
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
70 |
0 |
100 |
80 |
Freezing |
HomeRunBat |
6 |
6 |
|
0 |
1 |
9 |
70 |
0 |
100 |
80 |
Freezing |
HomeRunBat |
6 |
6 |
|
Scripts
Main
- Subroutine(0x15670)
- CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 70, kbg: 100, shield_damage: 0, bkb: 0, size: 6.0, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Freezing, unk1: false, sound_level: 2, unk2: false, sound: HomeRunBat, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 70, kbg: 100, shield_damage: 0, bkb: 0, size: 3.0, x_offset: 0.0, y_offset: 1.2, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Freezing, unk1: false, sound_level: 2, unk2: false, sound: HomeRunBat, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- Subroutine(0x156a0)
GFX
- Goto(SpecialS GFX 0xa040)
SFX
- Goto(SpecialS SFX 0xd7f8)
Other
- AsyncWait(15.0)
- ItemVisibility(false)
- UnknownEvent { namespace: 0xc, code: 0x17, unk1: 0x0, arguments: [Bool(false)] }
- TagDisplay(false)